The anomaly is inside the network. The core must hold.
Twelve handcrafted levels across three zones — Perimeter, Internal, and Core Defense. New node types, heavy edges, rotating shields, and anomaly splits. Learn the system. Master the threat.
PLAY →A new network every day, seeded from the date. Same puzzle for everyone. Difficulty cycles across the week. Streak tracking. Score based on efficiency. One-tap shareable result.
PLAY →Build your own network. Place nodes, connect them, set types and edge flags. Validate solvability, generate a shareable code, and challenge the team. Load a code someone else built and remix it.
BUILD →Procedurally generated networks that escalate as you survive. No fixed solution. Choose Survival for resource carry-over stakes, or Gauntlet for a pure escalating ladder. How many levels can you hold before the core falls?
PLAY →