STARFRAME M1 FLIGHT PROOF
BOOTING
Initializing renderer...
Left mouse / V / RT / FIRE: twin plasma · K / RS / KIN: kinetic · B / Start / BEAM: Fighter beam · M / LT / MISS: locked Fighter missile
W/S thrust · A/D or ←/→ yaw · ↑/↓ pitch · Q/E roll · Z/X strafe · Space/Ctrl lift
Shift boost · G maneuver (Slip Vector drift / Frame dash-brake) · F transform · C camera · T warrior sight · J Frame shield · U shield bias · H reduced cockpit · Tab/Shift+Tab target · R reset
Gamepad: LS strafe/throttle · RS yaw/pitch · LB/RB roll · LB+RB Frame shield · LB+RB + D-pad Left/Right shield bias · A/B lift · A+B maneuver · LS click boost · Y form · X camera · LT missile · D-pad Up warrior sight · D-pad Down cockpit · D-pad Left/Right target
1/2/3/4 = 50/65/85/100% world scale · 0 = dynamic
Add ?renderer=webgl to force WebGL2
MOBILE CONTROLS
MOVE
LOOK