Game Studio
A persistent multi-agent team that lives inside the studio pipeline — art, code, design, and production — with human approval gates before anything ships.
- Blender / Godot / Unreal MCP connectors for asset review and batch work
- Standing art + programming + design agents with shared studio memory
- GDD, playtest notes, and decision logs that never reset
- Human sign-off before builds, publishes, or external tool actions
- Daily stand-up synthesis and bug triage agents